| struct Interface { | |
| @location(0) @interpolate(flat) i : i32, | |
| @location(1) @interpolate(flat) u : u32, | |
| @location(2) @interpolate(flat) vi : vec4<i32>, | |
| @location(3) @interpolate(flat) vu : vec4<u32>, | |
| @builtin(position) pos : vec4<f32>, | |
| }; | |
| @vertex | |
| fn vert_main() -> Interface { | |
| return Interface(); | |
| } | |
| @fragment | |
| fn frag_main(inputs : Interface) -> @location(0) i32 { | |
| return inputs.i; | |
| } |