blob: 5910685f303c97297bb503bde6b31353084900c4 [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_c6953d() {
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1u)), 1.0f);
}
void fragment_main() {
textureSampleBias_c6953d();
return;
}