blob: 422ee4440c2528af3a226e33f9c2b14f2511cb9c [file] [log] [blame]
TextureCubeArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_8578bc() {
float3 arg_3 = (1.0f).xxx;
uint arg_4 = 1u;
float4 res = arg_1.GatherGreen(arg_2, float4(arg_3, float(arg_4)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_8578bc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_8578bc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_8578bc();
return;
}