#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_f32 { | |
float fract; | |
float whole; | |
}; | |
kernel void tint_symbol() { | |
modf_result_f32 const tint_symbol_1 = modf_result_f32{.fract=0.25f, .whole=1.0f}; | |
float const fract = tint_symbol_1.fract; | |
modf_result_f32 const tint_symbol_2 = modf_result_f32{.fract=0.25f, .whole=1.0f}; | |
float const whole = tint_symbol_2.whole; | |
return; | |
} | |