| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| precision mediump float; |
| |
| struct S { |
| f16mat4x3 matrix; |
| f16vec3 vector; |
| uint pad; |
| uint pad_1; |
| }; |
| |
| struct S_std140 { |
| f16vec3 matrix_0; |
| f16vec3 matrix_1; |
| f16vec3 matrix_2; |
| f16vec3 matrix_3; |
| f16vec3 vector; |
| uint pad; |
| uint pad_1; |
| }; |
| |
| layout(binding = 0, std140) uniform data_block_std140_ubo { |
| S_std140 inner; |
| } data; |
| |
| f16mat4x3 load_data_inner_matrix() { |
| return f16mat4x3(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2, data.inner.matrix_3); |
| } |
| |
| void tint_symbol() { |
| f16vec4 x = (data.inner.vector * load_data_inner_matrix()); |
| } |
| |
| void main() { |
| tint_symbol(); |
| return; |
| } |