| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> gv : f32; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var lv : f32; |
| var x_43 : f32; |
| var GLF_live5r : i32; |
| var GLF_live5_looplimiter6 : i32; |
| let x_45 : f32 = x_7.injectionSwitch.y; |
| if ((1.0 > x_45)) { |
| let x_50 : f32 = gv; |
| x_43 = abs(x_50); |
| } else { |
| x_43 = 260.0; |
| } |
| let x_52 : f32 = x_43; |
| lv = x_52; |
| let x_53 : f32 = lv; |
| if ((i32(x_53) < 250)) { |
| let x_58 : f32 = lv; |
| if ((i32(x_58) < 180)) { |
| let x_64 : f32 = lv; |
| let x_65 : f32 = clamp(x_64, 1.0, 1.0); |
| } else { |
| let x_67 : f32 = gl_FragCoord.y; |
| if ((x_67 < 0.0)) { |
| let x_71 : f32 = lv; |
| if ((i32(x_71) < 210)) { |
| loop { |
| |
| continuing { |
| break if !(true); |
| } |
| } |
| } |
| GLF_live5r = 0; |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| let x_11 : i32 = GLF_live5_looplimiter6; |
| if ((x_11 >= 6)) { |
| break; |
| } |
| let x_12 : i32 = GLF_live5_looplimiter6; |
| GLF_live5_looplimiter6 = (x_12 + 1); |
| } |
| } |
| } |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |