| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> data : array<i32, 10u>; |
| |
| var<private> temp : array<i32, 10u>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_262 : i32 = *(f); |
| k = x_262; |
| let x_263 : i32 = *(f); |
| i = x_263; |
| let x_264 : i32 = *(mid); |
| j = (x_264 + 1); |
| loop { |
| let x_270 : i32 = i; |
| let x_271 : i32 = *(mid); |
| let x_273 : i32 = j; |
| let x_274 : i32 = *(to); |
| if (((x_270 <= x_271) & (x_273 <= x_274))) { |
| } else { |
| break; |
| } |
| let x_278 : i32 = i; |
| let x_280 : i32 = data[x_278]; |
| let x_281 : i32 = j; |
| let x_283 : i32 = data[x_281]; |
| if ((x_280 < x_283)) { |
| let x_288 : i32 = k; |
| k = (x_288 + 1); |
| let x_290 : i32 = i; |
| i = (x_290 + 1); |
| let x_293 : i32 = data[x_290]; |
| temp[x_288] = x_293; |
| } else { |
| let x_295 : i32 = k; |
| k = (x_295 + 1); |
| let x_297 : i32 = j; |
| j = (x_297 + 1); |
| let x_300 : i32 = data[x_297]; |
| temp[x_295] = x_300; |
| } |
| } |
| loop { |
| let x_306 : i32 = i; |
| let x_308 : i32 = i; |
| let x_309 : i32 = *(mid); |
| if (((x_306 < 10) & (x_308 <= x_309))) { |
| } else { |
| break; |
| } |
| let x_313 : i32 = k; |
| k = (x_313 + 1); |
| let x_315 : i32 = i; |
| i = (x_315 + 1); |
| let x_318 : i32 = data[x_315]; |
| temp[x_313] = x_318; |
| } |
| let x_320 : i32 = *(f); |
| i_1 = x_320; |
| loop { |
| let x_325 : i32 = i_1; |
| let x_326 : i32 = *(to); |
| if ((x_325 <= x_326)) { |
| } else { |
| break; |
| } |
| let x_329 : i32 = i_1; |
| let x_330 : i32 = i_1; |
| let x_332 : i32 = temp[x_330]; |
| data[x_329] = x_332; |
| |
| continuing { |
| let x_334 : i32 = i_1; |
| i_1 = (x_334 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var f_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_341 : i32 = m; |
| let x_342 : i32 = high; |
| if ((x_341 <= x_342)) { |
| } else { |
| break; |
| } |
| let x_345 : i32 = low; |
| i_2 = x_345; |
| loop { |
| let x_350 : i32 = i_2; |
| let x_351 : i32 = high; |
| if ((x_350 < x_351)) { |
| } else { |
| break; |
| } |
| let x_354 : i32 = i_2; |
| f_1 = x_354; |
| let x_355 : i32 = i_2; |
| let x_356 : i32 = m; |
| mid_1 = ((x_355 + x_356) - 1); |
| let x_359 : i32 = i_2; |
| let x_360 : i32 = m; |
| let x_364 : i32 = high; |
| to_1 = min(((x_359 + (2 * x_360)) - 1), x_364); |
| let x_366 : i32 = f_1; |
| param = x_366; |
| let x_367 : i32 = mid_1; |
| param_1 = x_367; |
| let x_368 : i32 = to_1; |
| param_2 = x_368; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_370 : i32 = m; |
| let x_372 : i32 = i_2; |
| i_2 = (x_372 + (2 * x_370)); |
| } |
| } |
| |
| continuing { |
| let x_374 : i32 = m; |
| m = (2 * x_374); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_86 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_86); |
| loop { |
| let x_92 : i32 = i_3; |
| switch(x_92) { |
| case 9: { |
| let x_122 : i32 = i_3; |
| data[x_122] = -5; |
| } |
| case 8: { |
| let x_120 : i32 = i_3; |
| data[x_120] = -4; |
| } |
| case 7: { |
| let x_118 : i32 = i_3; |
| data[x_118] = -3; |
| } |
| case 6: { |
| let x_116 : i32 = i_3; |
| data[x_116] = -2; |
| } |
| case 5: { |
| let x_114 : i32 = i_3; |
| data[x_114] = -1; |
| } |
| case 4: { |
| let x_112 : i32 = i_3; |
| data[x_112] = 0; |
| } |
| case 3: { |
| let x_110 : i32 = i_3; |
| data[x_110] = 1; |
| } |
| case 2: { |
| let x_108 : i32 = i_3; |
| data[x_108] = 2; |
| } |
| case 1: { |
| let x_106 : i32 = i_3; |
| data[x_106] = 3; |
| } |
| case 0: { |
| let x_104 : i32 = i_3; |
| data[x_104] = 4; |
| } |
| default: { |
| } |
| } |
| let x_124 : i32 = i_3; |
| i_3 = (x_124 + 1); |
| |
| continuing { |
| let x_126 : i32 = i_3; |
| break if !(x_126 < 10); |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_132 : i32 = j_1; |
| let x_133 : bool = (x_132 < 10); |
| let x_135 : f32 = x_28.injectionSwitch.x; |
| if (!((x_135 <= 1.0))) { |
| grey = 1.0; |
| } |
| if (x_133) { |
| } else { |
| break; |
| } |
| let x_140 : i32 = j_1; |
| let x_141 : i32 = j_1; |
| let x_143 : i32 = data[x_141]; |
| temp[x_140] = x_143; |
| |
| continuing { |
| let x_145 : i32 = j_1; |
| j_1 = (x_145 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_149 : f32 = gl_FragCoord.y; |
| if ((i32(x_149) < 30)) { |
| let x_156 : i32 = data[0]; |
| grey = (0.5 + (f32(x_156) / 10.0)); |
| } else { |
| let x_161 : f32 = gl_FragCoord.y; |
| if ((i32(x_161) < 60)) { |
| let x_168 : i32 = data[1]; |
| grey = (0.5 + (f32(x_168) / 10.0)); |
| } else { |
| let x_173 : f32 = gl_FragCoord.y; |
| if ((i32(x_173) < 90)) { |
| let x_180 : i32 = data[2]; |
| grey = (0.5 + (f32(x_180) / 10.0)); |
| } else { |
| let x_185 : f32 = gl_FragCoord.y; |
| if ((i32(x_185) < 120)) { |
| let x_192 : i32 = data[3]; |
| grey = (0.5 + (f32(x_192) / 10.0)); |
| } else { |
| let x_197 : f32 = gl_FragCoord.y; |
| if ((i32(x_197) < 150)) { |
| discard; |
| } else { |
| let x_204 : f32 = gl_FragCoord.y; |
| if ((i32(x_204) < 180)) { |
| let x_211 : i32 = data[5]; |
| grey = (0.5 + (f32(x_211) / 10.0)); |
| } else { |
| let x_216 : f32 = gl_FragCoord.y; |
| if ((i32(x_216) < 210)) { |
| let x_223 : i32 = data[6]; |
| grey = (0.5 + (f32(x_223) / 10.0)); |
| } else { |
| let x_228 : f32 = gl_FragCoord.y; |
| if ((i32(x_228) < 240)) { |
| let x_235 : i32 = data[7]; |
| grey = (0.5 + (f32(x_235) / 10.0)); |
| } else { |
| let x_240 : f32 = gl_FragCoord.y; |
| var guard233 : bool = true; |
| if ((i32(x_240) < 270)) { |
| let x_247 : i32 = data[8]; |
| grey = (0.5 + (f32(x_247) / 10.0)); |
| guard233 = false; |
| } else { |
| if (guard233) { |
| let x_252 : f32 = x_28.injectionSwitch.y; |
| if (!((0.0 < x_252))) { |
| guard233 = false; |
| } |
| if (guard233) { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_255 : f32 = grey; |
| let x_256 : vec3<f32> = vec3<f32>(x_255, x_255, x_255); |
| x_GLF_color = vec4<f32>(x_256.x, x_256.y, x_256.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |