commit | c08dd77f141acb82a499953fc7678cf5a5770ed0 | [log] [tgz] |
---|---|---|
author | Hao Li <hao.x.li@intel.com> | Mon Mar 25 11:02:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 25 11:02:09 2024 +0000 |
tree | 819d0715d69fb86a977ff6f62afaeafd9b026196 | |
parent | d1719365fb87f5f0f3be5521fd8e9e6bd2ed447e [diff] |
Correct issue ID in Texture3DTests.Rendering Bug: dawn:2275 Change-Id: I72aee721c82e2c9f47d6675facd2d149c32d1f8a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/180800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.