| #version 310 es |
| |
| uint local_invocation_index_1 = 0u; |
| shared uint arg_0; |
| void atomicMax_beccfc() { |
| uint res = 0u; |
| uint x_10 = atomicMax(arg_0, 1u); |
| res = x_10; |
| return; |
| } |
| |
| void compute_main_inner(uint local_invocation_index) { |
| atomicExchange(arg_0, 0u); |
| barrier(); |
| atomicMax_beccfc(); |
| return; |
| } |
| |
| void compute_main_1() { |
| uint x_30 = local_invocation_index_1; |
| compute_main_inner(x_30); |
| return; |
| } |
| |
| void compute_main(uint local_invocation_index_1_param) { |
| { |
| atomicExchange(arg_0, 0u); |
| } |
| barrier(); |
| local_invocation_index_1 = local_invocation_index_1_param; |
| compute_main_1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(gl_LocalInvocationIndex); |
| return; |
| } |