Sign in
dawn
/
dawn
/
c09f30b0bd22e85ab3732a8e3a2f284cd2b08690
/
.
/
test
/
tint
/
expressions
/
type_conv
/
vec4
/
literal
/
f16-f32.wgsl.expected.glsl
blob: 01028949ef1c3a3158692c96dd0be65cfc6d3a00 [
file
] [
log
] [
blame
]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
vec4 u
=
vec4
(
1.0f
);