commit | c0aa29b9079656bf0fb8784c91ae740e48d82085 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu May 16 16:06:51 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 16 16:06:51 2024 +0000 |
tree | 759a9ecea3c7e694fa9e7f8bfcbc4221956d3804 | |
parent | 55be62690cbc0e466e875c7eeea00afa62bccfaa [diff] |
Rename MultisampleStateExpandResolveTextureDawn and make it per color target. Pipeline compatibility should have full knowledge of which color attachment uses ExpandResolveTexture load op. Bug: dawn:1710 Change-Id: I435330337f15af9fa5dc28459ca5bb2d048c0f74 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188281 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.