blob: 20cb56fa3af901adec89008d06eebccd113670e1 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_0dff6c() {
var arg_2 = vec2<f32>();
var res : f32 = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
}
@stage(fragment)
fn fragment_main() {
textureSample_0dff6c();
}