blob: e55775903128e4845ecc1ef074c0304088c2a6d0 [file] [log] [blame]
// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////
// HLSL builtin definition file //
// //
// After modifying this file, run: //
// tools/run gen //
// from the Dawn source directory. //
// //
// See docs/tint/intrinsic_definition_files.md for syntax //
////////////////////////////////////////////////////////////////////////////////
import "src/tint/lang/core/address_space.def"
import "src/tint/lang/core/access.def"
import "src/tint/lang/core/texel_format.def"
////////////////////////////////////////////////////////////////////////////////
// Types //
////////////////////////////////////////////////////////////////////////////////
type i32
type u32
type f32
type f16
type ptr<S: address_space, T, A: access>
type vec2<T>
type vec3<T>
type vec4<T>
@display("vec{N}<{T}>") type vec<N: num, T>
type mat2x2<T>
type mat2x3<T>
type mat2x4<T>
type mat3x2<T>
type mat3x3<T>
type mat3x4<T>
type mat4x2<T>
type mat4x3<T>
type mat4x4<T>
@display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T>
type byte_address_buffer<A: access>
type sampler
type sampler_comparison
type texture_1d<T>
type texture_2d<T>
type texture_2d_array<T>
type texture_3d<T>
type texture_cube<T>
type texture_cube_array<T>
type texture_depth_2d
type texture_depth_2d_array
type texture_depth_cube
type texture_depth_cube_array
type texture_depth_multisampled_2d
type texture_multisampled_2d<T>
type texture_storage_1d<F: texel_format, A: access>
type texture_storage_2d<F: texel_format, A: access>
type texture_storage_2d_array<F: texel_format, A: access>
type texture_storage_3d<F: texel_format, A: access>
////////////////////////////////////////////////////////////////////////////////
// Type matchers //
////////////////////////////////////////////////////////////////////////////////
match iu32: i32 | u32
match fiu32: f32 | i32 | u32
match f32_u32: f32 | u32
match f32_i32: f32 | i32
match f32_f16: f32 | f16
match fi32_f16: f32 | i32 | f16
match storage: address_space.storage
match function: address_space.function
match readable
: access.read
| access.read_write
match writable
: access.write
| access.read_write
////////////////////////////////////////////////////////////////////////////////
// Builtin Functions //
////////////////////////////////////////////////////////////////////////////////
fn asint[T: f32_u32](T) -> i32
fn asint[T: f32_u32, N: num](vec<N, T>) -> vec<N, i32>
fn asuint[T: f32_i32](T) -> u32
fn asuint[T: f32_i32, N: num](vec<N, T>) -> vec<N, u32>
fn asfloat[T: iu32](T) -> f32
fn asfloat[T: iu32, N: num](vec<N, T>) -> vec<N, f32>
fn f32tof16(f32) -> u32
fn f32tof16[N: num](vec<N, f32>) -> vec<N, u32>
fn f16tof32(u32) -> f32
fn f16tof32[N: num](vec<N, u32>) -> vec<N, f32>
// Treat the HLSL matrices as transposed when used in `mul`
fn mul [T: f32_f16, C: num, R: num](mat<R, C, T>, vec<C, T>) -> vec<R, T>
fn mul [T: f32_f16, C: num, R: num](vec<R, T>, mat<R, C, T>) -> vec<C, T>
fn mul [T: f32_f16, K: num, C: num, R: num](mat<R, K, T>, mat<K, C, T>) -> mat<R, C, T>
fn sign[T: fi32_f16](T) -> i32
fn sign[N: num, T: fi32_f16](vec<N, T>) -> vec<N, i32>
@member_function fn Load(byte_address_buffer<readable>, offset: u32) -> u32
@member_function fn Load2(byte_address_buffer<readable>, offset: u32) -> vec2<u32>
@member_function fn Load3(byte_address_buffer<readable>, offset: u32) -> vec3<u32>
@member_function fn Load4(byte_address_buffer<readable>, offset: u32) -> vec4<u32>
@member_function fn LoadF16(byte_address_buffer<readable>, offset: u32) -> f16
@member_function fn Load2F16(byte_address_buffer<readable>, offset: u32) -> vec2<f16>
@member_function fn Load3F16(byte_address_buffer<readable>, offset: u32) -> vec3<f16>
@member_function fn Load4F16(byte_address_buffer<readable>, offset: u32) -> vec4<f16>
@member_function fn Store(byte_address_buffer<writable>, offset: u32, value: u32)
@member_function fn Store2(byte_address_buffer<writable>, offset: u32, value: vec2<u32>)
@member_function fn Store3(byte_address_buffer<writable>, offset: u32, value: vec3<u32>)
@member_function fn Store4(byte_address_buffer<writable>, offset: u32, value: vec4<u32>)
@member_function fn GetDimensions[A: access](byte_address_buffer<A>, width: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_1d<T>,
width: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_1d<T>,
level: u32,
width: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions[F: texel_format, A: access](texture: texture_storage_1d<F, A>,
width: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_2d<T>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_2d<T>,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions[F: texel_format, A: access](texture: texture_storage_2d<F, A>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_2d_array<T>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_2d_array<T>,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions[F: texel_format, A: access](texture: texture_storage_2d_array<F, A>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_3d<T>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
depth: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_3d<T>,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
depth: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions[F: texel_format, A: access](texture: texture_storage_3d<F, A>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
depth: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_cube<T>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_cube<T>,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_cube_array<T>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_cube_array<T>,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions[T: fiu32](texture: texture_multisampled_2d<T>,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
samples: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_2d,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_2d,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_2d_array,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_2d_array,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_cube,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_cube,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_cube_array,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_cube_array,
level: u32,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
elements: ptr<function, u32, writable>,
num_levels: ptr<function, u32, writable>)
@member_function fn GetDimensions(texture: texture_depth_multisampled_2d,
width: ptr<function, u32, writable>,
height: ptr<function, u32, writable>,
samples: ptr<function, u32, writable>)