| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[9]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float2 v = 0.0f; |
| tint_array_wrapper floats = {}; |
| int one = 0; |
| int i = 0; |
| bool alwaysFalse = false; |
| v = float2(0.0f, 0.0f); |
| floats.arr[1] = 0.0f; |
| float const x_46 = x_9.injectionSwitch.y; |
| one = int(x_46); |
| while (true) { |
| i = 0; |
| while (true) { |
| int const x_56 = i; |
| int const x_57 = one; |
| if ((x_56 < x_57)) { |
| } else { |
| break; |
| } |
| int const x_60 = i; |
| if ((x_60 == 0)) { |
| float const x_65 = x_9.injectionSwitch.x; |
| float const x_67 = x_9.injectionSwitch.y; |
| alwaysFalse = (x_65 > x_67); |
| bool const x_69 = alwaysFalse; |
| if (!(x_69)) { |
| int const x_73 = one; |
| floats.arr[x_73] = 1.0f; |
| *(tint_symbol_5) = float4(1.0f, 1.0f, 0.0f, 1.0f); |
| } |
| int const x_75 = one; |
| v[x_75] = 1.0f; |
| bool const x_77 = alwaysFalse; |
| if (x_77) { |
| discard_fragment(); |
| } |
| float const x_81 = x_9.injectionSwitch.y; |
| if ((x_81 < 0.0f)) { |
| *(tint_symbol_5) = float4(0.0f, 1.0f, 0.0f, 1.0f); |
| } |
| } |
| { |
| int const x_85 = i; |
| i = (x_85 + 1); |
| } |
| } |
| { |
| int const x_87 = one; |
| if ((x_87 < 0)) { |
| } else { |
| break; |
| } |
| } |
| } |
| bool x_102 = false; |
| bool x_103_phi = false; |
| float const x_90 = (*(tint_symbol_6)).y; |
| if ((x_90 >= 0.0f)) { |
| float const x_96 = v.y; |
| bool const x_97 = (x_96 == 1.0f); |
| x_103_phi = x_97; |
| if (x_97) { |
| float const x_101 = floats.arr[1]; |
| x_102 = (x_101 == 1.0f); |
| x_103_phi = x_102; |
| } |
| bool const x_103 = x_103_phi; |
| if (x_103) { |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } else { |
| *(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_9, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |