| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_21_phi : bool; |
| x_21_phi = false; |
| loop { |
| var x_25 : bool; |
| var x_25_phi : bool; |
| var x_30_phi : bool; |
| let x_21 : bool = x_21_phi; |
| x_25_phi = x_21; |
| loop { |
| x_25 = x_25_phi; |
| x_30_phi = x_25; |
| if ((1 < 0)) { |
| } else { |
| break; |
| } |
| x_30_phi = true; |
| break; |
| |
| continuing { |
| x_25_phi = false; |
| } |
| } |
| let x_30 : bool = x_30_phi; |
| if (x_30) { |
| break; |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| break; |
| |
| continuing { |
| x_21_phi = false; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |