| commit | c0f20fbc541e90c5f8195e7b86fdeec5e521c27f | [log] [tgz] |
|---|---|---|
| author | Stephen White <senorblanco@chromium.org> | Thu Sep 02 16:50:58 2021 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 02 16:50:58 2021 +0000 |
| tree | db879d9125061816affeece58d47295e2895dfe5 | |
| parent | 3f249c12b57bd1ea67c895fb965a060a0b402905 [diff] |
Remove all "WithTint" suffixes from Dawn native. The D3D12 and Metal backends no longer support any other shading language translator, so the suffix is superfluous. Bug: dawn:1099 Change-Id: I6a1a249a80d59dbf9cabf5d4ea917f852745e78e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63400 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.