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dawn
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dawn
/
c0fbce65d8c6e67b1cc1397ad76097486b8ac60b
/
.
/
test
/
shader_io
/
invariant.wgsl.expected.hlsl
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struct
tint_symbol
{
precise float4 value
:
SV_Position
;
};
tint_symbol main
()
{
const
tint_symbol tint_symbol_1
=
{
float4
(
0.0f
,
0.0f
,
0.0f
,
0.0f
)};
return
tint_symbol_1
;
}