| builtins/gen/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin |
| var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>()); |
| void smoothStep_658be3() { |
| vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| void smoothStep_658be3() { |
| vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); |
| void smoothStep_658be3() { |
| vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |