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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/PipelineLayout.h"
#include "common/Assert.h"
#include "common/BitSetIterator.h"
#include "common/ityp_stack_vec.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Device.h"
#include "dawn_native/ObjectContentHasher.h"
#include "dawn_native/ObjectType_autogen.h"
#include "dawn_native/ShaderModule.h"
namespace dawn_native {
MaybeError ValidatePipelineLayoutDescriptor(
DeviceBase* device,
const PipelineLayoutDescriptor* descriptor,
PipelineCompatibilityToken pipelineCompatibilityToken) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
if (descriptor->bindGroupLayoutCount > kMaxBindGroups) {
return DAWN_VALIDATION_ERROR("too many bind group layouts");
}
BindingCounts bindingCounts = {};
for (uint32_t i = 0; i < descriptor->bindGroupLayoutCount; ++i) {
DAWN_TRY(device->ValidateObject(descriptor->bindGroupLayouts[i]));
if (descriptor->bindGroupLayouts[i]->GetPipelineCompatibilityToken() !=
pipelineCompatibilityToken) {
return DAWN_VALIDATION_ERROR(
"cannot create a pipeline layout using a bind group layout that was created as "
"part of a pipeline's default layout");
}
AccumulateBindingCounts(&bindingCounts,
descriptor->bindGroupLayouts[i]->GetBindingCountInfo());
}
DAWN_TRY(ValidateBindingCounts(bindingCounts));
return {};
}
// PipelineLayoutBase
PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device,
const PipelineLayoutDescriptor* descriptor)
: ApiObjectBase(device, kLabelNotImplemented) {
ASSERT(descriptor->bindGroupLayoutCount <= kMaxBindGroups);
for (BindGroupIndex group(0); group < BindGroupIndex(descriptor->bindGroupLayoutCount);
++group) {
mBindGroupLayouts[group] = descriptor->bindGroupLayouts[static_cast<uint32_t>(group)];
mMask.set(group);
}
}
PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ApiObjectBase(device, tag) {
}
PipelineLayoutBase::~PipelineLayoutBase() {
// Do not uncache the actual cached object if we are a blueprint
if (IsCachedReference()) {
GetDevice()->UncachePipelineLayout(this);
}
}
// static
PipelineLayoutBase* PipelineLayoutBase::MakeError(DeviceBase* device) {
return new PipelineLayoutBase(device, ObjectBase::kError);
}
// static
ResultOrError<Ref<PipelineLayoutBase>> PipelineLayoutBase::CreateDefault(
DeviceBase* device,
std::vector<StageAndDescriptor> stages) {
using EntryMap = std::map<BindingNumber, BindGroupLayoutEntry>;
// Merges two entries at the same location, if they are allowed to be merged.
auto MergeEntries = [](BindGroupLayoutEntry* modifiedEntry,
const BindGroupLayoutEntry& mergedEntry) -> MaybeError {
// Visibility is excluded because we take the OR across stages.
bool compatible =
modifiedEntry->binding == mergedEntry.binding &&
modifiedEntry->buffer.type == mergedEntry.buffer.type &&
modifiedEntry->sampler.type == mergedEntry.sampler.type &&
// Compatibility between these sample types is checked below.
(modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) ==
(mergedEntry.texture.sampleType != wgpu::TextureSampleType::Undefined) &&
modifiedEntry->storageTexture.access == mergedEntry.storageTexture.access;
// Minimum buffer binding size excluded because we take the maximum seen across stages.
if (modifiedEntry->buffer.type != wgpu::BufferBindingType::Undefined) {
compatible = compatible && modifiedEntry->buffer.hasDynamicOffset ==
mergedEntry.buffer.hasDynamicOffset;
}
if (modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) {
// Sample types are compatible if they are exactly equal,
// or if the |modifiedEntry| is Float and the |mergedEntry| is UnfilterableFloat.
// Note that the |mergedEntry| never has type Float. Texture bindings all start
// as UnfilterableFloat and are promoted to Float if they are statically used with
// a sampler.
ASSERT(mergedEntry.texture.sampleType != wgpu::TextureSampleType::Float);
bool compatibleSampleTypes =
modifiedEntry->texture.sampleType == mergedEntry.texture.sampleType ||
(modifiedEntry->texture.sampleType == wgpu::TextureSampleType::Float &&
mergedEntry.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat);
compatible =
compatible && compatibleSampleTypes &&
modifiedEntry->texture.viewDimension == mergedEntry.texture.viewDimension &&
modifiedEntry->texture.multisampled == mergedEntry.texture.multisampled;
}
if (modifiedEntry->storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
compatible =
compatible &&
modifiedEntry->storageTexture.format == mergedEntry.storageTexture.format &&
modifiedEntry->storageTexture.viewDimension ==
mergedEntry.storageTexture.viewDimension;
}
// Check if any properties are incompatible with existing entry
// If compatible, we will merge some properties
if (!compatible) {
return DAWN_VALIDATION_ERROR(
"Duplicate binding in default pipeline layout initialization "
"not compatible with previous declaration");
}
// Use the max |minBufferBindingSize| we find.
modifiedEntry->buffer.minBindingSize =
std::max(modifiedEntry->buffer.minBindingSize, mergedEntry.buffer.minBindingSize);
// Use the OR of all the stages at which we find this binding.
modifiedEntry->visibility |= mergedEntry.visibility;
return {};
};
// Does the trivial conversions from a ShaderBindingInfo to a BindGroupLayoutEntry
auto ConvertMetadataToEntry =
[](const ShaderBindingInfo& shaderBinding,
const ExternalTextureBindingLayout* externalTextureBindingEntry)
-> BindGroupLayoutEntry {
BindGroupLayoutEntry entry = {};
switch (shaderBinding.bindingType) {
case BindingInfoType::Buffer:
entry.buffer.type = shaderBinding.buffer.type;
entry.buffer.hasDynamicOffset = shaderBinding.buffer.hasDynamicOffset;
entry.buffer.minBindingSize = shaderBinding.buffer.minBindingSize;
break;
case BindingInfoType::Sampler:
if (shaderBinding.sampler.isComparison) {
entry.sampler.type = wgpu::SamplerBindingType::Comparison;
} else {
entry.sampler.type = wgpu::SamplerBindingType::Filtering;
}
break;
case BindingInfoType::Texture:
switch (shaderBinding.texture.compatibleSampleTypes) {
case SampleTypeBit::Depth:
entry.texture.sampleType = wgpu::TextureSampleType::Depth;
break;
case SampleTypeBit::Sint:
entry.texture.sampleType = wgpu::TextureSampleType::Sint;
break;
case SampleTypeBit::Uint:
entry.texture.sampleType = wgpu::TextureSampleType::Uint;
break;
case SampleTypeBit::Float:
case SampleTypeBit::UnfilterableFloat:
case SampleTypeBit::None:
UNREACHABLE();
break;
default:
if (shaderBinding.texture.compatibleSampleTypes ==
(SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat)) {
// Default to UnfilterableFloat. It will be promoted to Float if it
// is used with a sampler.
entry.texture.sampleType =
wgpu::TextureSampleType::UnfilterableFloat;
} else {
UNREACHABLE();
}
}
entry.texture.viewDimension = shaderBinding.texture.viewDimension;
entry.texture.multisampled = shaderBinding.texture.multisampled;
break;
case BindingInfoType::StorageTexture:
entry.storageTexture.access = shaderBinding.storageTexture.access;
entry.storageTexture.format = shaderBinding.storageTexture.format;
entry.storageTexture.viewDimension = shaderBinding.storageTexture.viewDimension;
break;
case BindingInfoType::ExternalTexture:
entry.nextInChain = externalTextureBindingEntry;
break;
}
return entry;
};
PipelineCompatibilityToken pipelineCompatibilityToken =
device->GetNextPipelineCompatibilityToken();
// Creates the BGL from the entries for a stage, checking it is valid.
auto CreateBGL = [](DeviceBase* device, const EntryMap& entries,
PipelineCompatibilityToken pipelineCompatibilityToken)
-> ResultOrError<Ref<BindGroupLayoutBase>> {
std::vector<BindGroupLayoutEntry> entryVec;
entryVec.reserve(entries.size());
for (auto& it : entries) {
entryVec.push_back(it.second);
}
BindGroupLayoutDescriptor desc = {};
desc.entries = entryVec.data();
desc.entryCount = entryVec.size();
if (device->IsValidationEnabled()) {
DAWN_TRY(ValidateBindGroupLayoutDescriptor(device, &desc));
}
return device->GetOrCreateBindGroupLayout(&desc, pipelineCompatibilityToken);
};
ASSERT(!stages.empty());
// Data which BindGroupLayoutDescriptor will point to for creation
ityp::array<BindGroupIndex, std::map<BindingNumber, BindGroupLayoutEntry>, kMaxBindGroups>
entryData = {};
// External texture binding layouts are chained structs that are set as a pointer within
// the bind group layout entry. We declare an entry here so that it can be used when needed
// in each BindGroupLayoutEntry and so it can stay alive until the call to
// GetOrCreateBindGroupLayout. Because ExternalTextureBindingLayout is an empty struct,
// there's no issue with using the same struct multiple times.
ExternalTextureBindingLayout externalTextureBindingLayout;
// Loops over all the reflected BindGroupLayoutEntries from shaders.
for (const StageAndDescriptor& stage : stages) {
const EntryPointMetadata& metadata = stage.module->GetEntryPoint(stage.entryPoint);
for (BindGroupIndex group(0); group < metadata.bindings.size(); ++group) {
for (const auto& bindingIt : metadata.bindings[group]) {
BindingNumber bindingNumber = bindingIt.first;
const ShaderBindingInfo& shaderBinding = bindingIt.second;
// Create the BindGroupLayoutEntry
BindGroupLayoutEntry entry =
ConvertMetadataToEntry(shaderBinding, &externalTextureBindingLayout);
entry.binding = static_cast<uint32_t>(bindingNumber);
entry.visibility = StageBit(stage.shaderStage);
// Add it to our map of all entries, if there is an existing entry, then we
// need to merge, if we can.
const auto& insertion = entryData[group].insert({bindingNumber, entry});
if (!insertion.second) {
DAWN_TRY(MergeEntries(&insertion.first->second, entry));
}
}
}
// Promote any Unfilterable textures used with a sampler to Filtering.
for (const EntryPointMetadata::SamplerTexturePair& pair :
metadata.samplerTexturePairs) {
BindGroupLayoutEntry* entry = &entryData[pair.texture.group][pair.texture.binding];
if (entry->texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat) {
entry->texture.sampleType = wgpu::TextureSampleType::Float;
}
}
}
// Create the bind group layouts. We need to keep track of the last non-empty BGL because
// Dawn doesn't yet know that an empty BGL and a null BGL are the same thing.
// TODO(cwallez@chromium.org): remove this when Dawn knows that empty and null BGL are the
// same.
BindGroupIndex pipelineBGLCount = BindGroupIndex(0);
ityp::array<BindGroupIndex, Ref<BindGroupLayoutBase>, kMaxBindGroups> bindGroupLayouts = {};
for (BindGroupIndex group(0); group < kMaxBindGroupsTyped; ++group) {
DAWN_TRY_ASSIGN(bindGroupLayouts[group],
CreateBGL(device, entryData[group], pipelineCompatibilityToken));
if (entryData[group].size() != 0) {
pipelineBGLCount = group + BindGroupIndex(1);
}
}
// Create the deduced pipeline layout, validating if it is valid.
ityp::array<BindGroupIndex, BindGroupLayoutBase*, kMaxBindGroups> bgls = {};
for (BindGroupIndex group(0); group < pipelineBGLCount; ++group) {
bgls[group] = bindGroupLayouts[group].Get();
}
PipelineLayoutDescriptor desc = {};
desc.bindGroupLayouts = bgls.data();
desc.bindGroupLayoutCount = static_cast<uint32_t>(pipelineBGLCount);
DAWN_TRY(ValidatePipelineLayoutDescriptor(device, &desc, pipelineCompatibilityToken));
Ref<PipelineLayoutBase> result;
DAWN_TRY_ASSIGN(result, device->GetOrCreatePipelineLayout(&desc));
ASSERT(!result->IsError());
// Sanity check in debug that the pipeline layout is compatible with the current
// pipeline.
for (const StageAndDescriptor& stage : stages) {
const EntryPointMetadata& metadata = stage.module->GetEntryPoint(stage.entryPoint);
ASSERT(ValidateCompatibilityWithPipelineLayout(device, metadata, result.Get())
.IsSuccess());
}
return std::move(result);
}
ObjectType PipelineLayoutBase::GetType() const {
return ObjectType::PipelineLayout;
}
const BindGroupLayoutBase* PipelineLayoutBase::GetBindGroupLayout(BindGroupIndex group) const {
ASSERT(!IsError());
ASSERT(group < kMaxBindGroupsTyped);
ASSERT(mMask[group]);
const BindGroupLayoutBase* bgl = mBindGroupLayouts[group].Get();
ASSERT(bgl != nullptr);
return bgl;
}
BindGroupLayoutBase* PipelineLayoutBase::GetBindGroupLayout(BindGroupIndex group) {
ASSERT(!IsError());
ASSERT(group < kMaxBindGroupsTyped);
ASSERT(mMask[group]);
BindGroupLayoutBase* bgl = mBindGroupLayouts[group].Get();
ASSERT(bgl != nullptr);
return bgl;
}
const BindGroupLayoutMask& PipelineLayoutBase::GetBindGroupLayoutsMask() const {
ASSERT(!IsError());
return mMask;
}
BindGroupLayoutMask PipelineLayoutBase::InheritedGroupsMask(
const PipelineLayoutBase* other) const {
ASSERT(!IsError());
return {(1 << static_cast<uint32_t>(GroupsInheritUpTo(other))) - 1u};
}
BindGroupIndex PipelineLayoutBase::GroupsInheritUpTo(const PipelineLayoutBase* other) const {
ASSERT(!IsError());
for (BindGroupIndex i(0); i < kMaxBindGroupsTyped; ++i) {
if (!mMask[i] || mBindGroupLayouts[i].Get() != other->mBindGroupLayouts[i].Get()) {
return i;
}
}
return kMaxBindGroupsTyped;
}
size_t PipelineLayoutBase::ComputeContentHash() {
ObjectContentHasher recorder;
recorder.Record(mMask);
for (BindGroupIndex group : IterateBitSet(mMask)) {
recorder.Record(GetBindGroupLayout(group)->GetContentHash());
}
return recorder.GetContentHash();
}
bool PipelineLayoutBase::EqualityFunc::operator()(const PipelineLayoutBase* a,
const PipelineLayoutBase* b) const {
if (a->mMask != b->mMask) {
return false;
}
for (BindGroupIndex group : IterateBitSet(a->mMask)) {
if (a->GetBindGroupLayout(group) != b->GetBindGroupLayout(group)) {
return false;
}
}
return true;
}
} // namespace dawn_native