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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_DAWNPLATFORM_H_
#define DAWNNATIVE_DAWNPLATFORM_H_
// Use webgpu_cpp to have the enum and bitfield definitions
#include <dawn/webgpu_cpp.h>
// Use our autogenerated version of the wgpu structures that point to dawn_native object types
// (wgpu::Buffer is dawn_native::BufferBase*)
#include <dawn_native/wgpu_structs_autogen.h>
namespace dawn_native {
// Extra buffer usages
// Add an extra buffer usage and an extra binding type for binding the buffers with QueryResolve
// usage as storage buffer in the internal pipeline.
static constexpr wgpu::BufferUsage kInternalStorageBuffer =
static_cast<wgpu::BufferUsage>(0x40000000);
// Add an extra buffer usage (readonly storage buffer usage) for render pass resource tracking
static constexpr wgpu::BufferUsage kReadOnlyStorageBuffer =
static_cast<wgpu::BufferUsage>(0x80000000);
// Extra texture usages
// Add an extra texture usage (readonly render attachment usage) for render pass resource
// tracking
static constexpr wgpu::TextureUsage kReadOnlyRenderAttachment =
static_cast<wgpu::TextureUsage>(0x40000000);
// Internal usage to help tracking when a subresource is used as render attachment usage
// more than once in a render pass.
static constexpr wgpu::TextureUsage kAgainAsRenderAttachment =
static_cast<wgpu::TextureUsage>(0x80000001);
// Add an extra texture usage for textures that will be presented, for use in backends
// that needs to transition to present usage.
// This currently aliases wgpu::TextureUsage::Present, we would assign it
// some bit when wgpu::TextureUsage::Present is removed.
static constexpr wgpu::TextureUsage kPresentTextureUsage = wgpu::TextureUsage::Present;
static constexpr wgpu::BufferBindingType kInternalStorageBufferBinding =
static_cast<wgpu::BufferBindingType>(0xFFFFFFFF);
} // namespace dawn_native
#endif // DAWNNATIVE_DAWNPLATFORM_H_