commit | c11a19145f1f5a8846d0123e22c261966949466c | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Tue Jul 28 01:58:50 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jul 28 01:58:50 2020 +0000 |
tree | 23e17c4cc2d554696c70de3caa86dcdfcd5c8017 | |
parent | 361a0d8334c846bb2b3f6b38cb556f3cf6be6cd6 [diff] |
Support buffer lazy initialization before CopyTextureToBuffer BUG=dawn:414 TEST=dawn_end2end_tests Change-Id: I5bdd6333029170d47ea240388e7b7d80750ae5d9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25643 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.