blob: 457c63a232cc9eed88113b507826e68a36e5103b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: S = struct @align(16) {
a:i32 @offset(0)
b:vec4<f32> @offset(16)
c:mat2x2<f32> @offset(32)
}
%b1 = block { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
%i:ptr<private, u32, read_write> = var
}
%idx1 = func():i32 -> %b2 {
%b2 = block {
%4:u32 = load %i
%5:u32 = add %4, 1u
store %i, %5
ret 1i
}
}
%idx2 = func():i32 -> %b3 {
%b3 = block {
%7:u32 = load %i
%8:u32 = add %7, 2u
store %i, %8
ret 1i
}
}
%idx3 = func():i32 -> %b4 {
%b4 = block {
%10:u32 = load %i
%11:u32 = add %10, 3u
store %i, %11
ret 1i
}
}
%foo = func():void -> %b5 {
%b5 = block {
%a:ptr<function, array<f32, 4>, read_write> = var, array<f32, 4>(0.0f)
loop [i: %b6, b: %b7, c: %b8] { # loop_1
%b6 = block { # initializer
%14:i32 = call %idx1
%15:ptr<function, f32, read_write> = access %a, %14
%16:f32 = load %15
%17:f32 = mul %16, 2.0f
store %15, %17
next_iteration %b7
}
%b7 = block { # body
%18:i32 = call %idx2
%19:ptr<function, f32, read_write> = access %a, %18
%20:f32 = load %19
%21:bool = lt %20, 10.0f
if %21 [t: %b9, f: %b10] { # if_1
%b9 = block { # true
exit_if # if_1
}
%b10 = block { # false
exit_loop # loop_1
}
}
continue %b8
}
%b8 = block { # continuing
%22:i32 = call %idx3
%23:ptr<function, f32, read_write> = access %a, %22
%24:f32 = load %23
%25:f32 = add %24, 1.0f
store %23, %25
next_iteration %b7
}
}
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************