Roll ANGLE from b1b19492e609 to 29b36dd0b852 (13 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/b1b19492e609..29b36dd0b852

2026-03-10 merckhung@google.com Set false to GL_EXT_disjoint_timer_query in GLES1 context
2026-03-09 lexa.knyazev@gmail.com Simplify compressed format validation for TEXTURE_3D
2026-03-09 bsheedy@chromium.org Promote src-side Win/x64/rel to CQ
2026-03-09 syoussefi@chromium.org Translator: Remove sh::InterfaceBlock::isRowMajorLayout
2026-03-09 yuxinhu@google.com IR Validation: call on_error() when the register is double declared
2026-03-09 abdolrashidi@google.com Vulkan: Fix array compressed tex size for copy
2026-03-09 bsheedy@chromium.org Add src-side win-test equivalents
2026-03-09 vikassoni@chromium.org [ANGLE] Fix WebGL validation for GL_ANGLE_rgbx_internal_format.
2026-03-09 lexa.knyazev@gmail.com Disallow more sampler parameters for MS textures
2026-03-09 lexa.knyazev@gmail.com Metal: Remove DisplayMtl::initializeLimitations
2026-03-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from b4ca123cdf07 to 9117cef67a60 (30 revisions)
2026-03-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from d80bbff184b3 to 2ce98d236ab4 (975 revisions)
2026-03-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 56f34a256843 to 1cf4ed5bc062 (14 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,gman@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: gman@google.com
Change-Id: Ia5f6a49cb13fd24df79488253fad54f9de3e37b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/296215
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 5b875451abfe84e11ec15a7e7b9a156bba281f89
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.