commit | c132ccda7e8ac61fc5a42c7b1bdd3d0fc4a2a44e | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Apr 23 14:09:38 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 23 14:09:38 2024 +0000 |
tree | e4c824a8c5797b7bb54c1b5bc0fa669db5c45db4 | |
parent | c4e2ae1e32a8ff23bd14848f1660f6b373dec203 [diff] |
[tint][fuzz][ir] Add MultiplanarExternalTexture fuzzer Bug: tint:2223 Change-Id: I421441b910d523aab81b144ffd4677f95398836a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185116 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.