| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_COMMANDS_H_ |
| #define BACKEND_COMMANDS_H_ |
| |
| #include "backend/Framebuffer.h" |
| #include "backend/RenderPass.h" |
| #include "backend/Texture.h" |
| |
| #include "nxt/nxtcpp.h" |
| |
| namespace backend { |
| |
| // Definition of the commands that are present in the CommandIterator given by the |
| // CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header |
| // dependencies: Ref<Object> needs Object to be defined. |
| |
| enum class Command { |
| BeginComputePass, |
| BeginRenderPass, |
| BeginRenderSubpass, |
| CopyBufferToBuffer, |
| CopyBufferToTexture, |
| CopyTextureToBuffer, |
| Dispatch, |
| DrawArrays, |
| DrawElements, |
| EndComputePass, |
| EndRenderPass, |
| EndRenderSubpass, |
| SetComputePipeline, |
| SetRenderPipeline, |
| SetPushConstants, |
| SetStencilReference, |
| SetBlendColor, |
| SetBindGroup, |
| SetIndexBuffer, |
| SetVertexBuffers, |
| TransitionBufferUsage, |
| TransitionTextureUsage, |
| }; |
| |
| struct BeginComputePassCmd {}; |
| |
| struct BeginRenderPassCmd { |
| Ref<RenderPassBase> renderPass; |
| Ref<FramebufferBase> framebuffer; |
| }; |
| |
| struct BeginRenderSubpassCmd {}; |
| |
| struct BufferCopyLocation { |
| Ref<BufferBase> buffer; |
| uint32_t offset; |
| }; |
| |
| struct TextureCopyLocation { |
| Ref<TextureBase> texture; |
| uint32_t x, y, z; |
| uint32_t width, height, depth; |
| uint32_t level; |
| }; |
| |
| struct CopyBufferToBufferCmd { |
| BufferCopyLocation source; |
| BufferCopyLocation destination; |
| uint32_t size; |
| }; |
| |
| struct CopyBufferToTextureCmd { |
| BufferCopyLocation source; |
| TextureCopyLocation destination; |
| uint32_t rowPitch; |
| }; |
| |
| struct CopyTextureToBufferCmd { |
| TextureCopyLocation source; |
| BufferCopyLocation destination; |
| uint32_t rowPitch; |
| }; |
| |
| struct DispatchCmd { |
| uint32_t x; |
| uint32_t y; |
| uint32_t z; |
| }; |
| |
| struct DrawArraysCmd { |
| uint32_t vertexCount; |
| uint32_t instanceCount; |
| uint32_t firstVertex; |
| uint32_t firstInstance; |
| }; |
| |
| struct DrawElementsCmd { |
| uint32_t indexCount; |
| uint32_t instanceCount; |
| uint32_t firstIndex; |
| uint32_t firstInstance; |
| }; |
| |
| struct EndComputePassCmd {}; |
| |
| struct EndRenderPassCmd {}; |
| |
| struct EndRenderSubpassCmd {}; |
| |
| struct SetComputePipelineCmd { |
| Ref<ComputePipelineBase> pipeline; |
| }; |
| |
| struct SetRenderPipelineCmd { |
| Ref<RenderPipelineBase> pipeline; |
| }; |
| |
| struct SetPushConstantsCmd { |
| nxt::ShaderStageBit stages; |
| uint32_t offset; |
| uint32_t count; |
| }; |
| |
| struct SetStencilReferenceCmd { |
| uint32_t reference; |
| }; |
| |
| struct SetBlendColorCmd { |
| float r, g, b, a; |
| }; |
| |
| struct SetBindGroupCmd { |
| uint32_t index; |
| Ref<BindGroupBase> group; |
| }; |
| |
| struct SetIndexBufferCmd { |
| Ref<BufferBase> buffer; |
| uint32_t offset; |
| }; |
| |
| struct SetVertexBuffersCmd { |
| uint32_t startSlot; |
| uint32_t count; |
| }; |
| |
| struct TransitionBufferUsageCmd { |
| Ref<BufferBase> buffer; |
| nxt::BufferUsageBit usage; |
| }; |
| |
| struct TransitionTextureUsageCmd { |
| Ref<TextureBase> texture; |
| uint32_t startLevel; |
| uint32_t levelCount; |
| nxt::TextureUsageBit usage; |
| }; |
| |
| // This needs to be called before the CommandIterator is freed so that the Ref<> present in |
| // the commands have a chance to run their destructor and remove internal references. |
| void FreeCommands(CommandIterator* commands); |
| void SkipCommand(CommandIterator* commands, Command type); |
| |
| } // namespace backend |
| |
| #endif // BACKEND_COMMANDS_H_ |