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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/PerStage.h"
namespace backend {
BitSetIterator<kNumStages, nxt::ShaderStage> IterateStages(nxt::ShaderStageBit stages) {
std::bitset<kNumStages> bits(static_cast<uint32_t>(stages));
return BitSetIterator<kNumStages, nxt::ShaderStage>(bits);
}
nxt::ShaderStageBit StageBit(nxt::ShaderStage stage) {
ASSERT(static_cast<uint32_t>(stage) < kNumStages);
return static_cast<nxt::ShaderStageBit>(1 << static_cast<uint32_t>(stage));
}
} // namespace backend