| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Assert.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/DawnHelpers.h" |
| |
| constexpr uint32_t kRTSize = 400; |
| |
| class IndexFormatTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| } |
| |
| utils::BasicRenderPass renderPass; |
| |
| dawn::RenderPipeline MakeTestPipeline(dawn::IndexFormat format) { |
| dawn::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"( |
| #version 450 |
| layout(location = 0) in vec4 pos; |
| void main() { |
| gl_Position = pos; |
| })"); |
| |
| dawn::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"( |
| #version 450 |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.cVertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip; |
| descriptor.cVertexInput.indexFormat = format; |
| descriptor.cVertexInput.bufferCount = 1; |
| descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float); |
| descriptor.cVertexInput.cBuffers[0].attributeCount = 1; |
| descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4; |
| descriptor.cColorStates[0]->format = renderPass.colorFormat; |
| |
| return device.CreateRenderPipeline(&descriptor); |
| } |
| }; |
| |
| // Test that the Uint32 index format is correctly interpreted |
| TEST_P(IndexFormatTest, Uint32) { |
| dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32); |
| |
| dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, { |
| -1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1] |
| -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f |
| }); |
| // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing. |
| dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, { |
| 1, 2, 3 |
| }); |
| |
| uint64_t zeroOffset = 0; |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); |
| pass.SetIndexBuffer(indexBuffer, 0); |
| pass.DrawIndexed(3, 1, 0, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); |
| } |
| |
| // Test that the Uint16 index format is correctly interpreted |
| TEST_P(IndexFormatTest, Uint16) { |
| dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint16); |
| |
| dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, { |
| -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f |
| }); |
| // If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing |
| dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, dawn::BufferUsageBit::Index, { |
| 1, 2, 0, 0, 0, 0 |
| }); |
| |
| uint64_t zeroOffset = 0; |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); |
| pass.SetIndexBuffer(indexBuffer, 0); |
| pass.DrawIndexed(3, 1, 0, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); |
| } |
| |
| // Test for primitive restart use vertices like in the drawing and draw the following |
| // indices: 0 1 2 PRIM_RESTART 3 4 2. Then A and B should be written but not C. |
| // |--------------| |
| // | 0 | |
| // | |\ | |
| // | |B \ | |
| // | 2---1 | |
| // | /| C | |
| // | / A| | |
| // | 4---3 | |
| // |--------------| |
| |
| // Test use of primitive restart with an Uint32 index format |
| TEST_P(IndexFormatTest, Uint32PrimitiveRestart) { |
| dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32); |
| |
| dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, { |
| 0.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, -1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f, |
| }); |
| dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, { |
| 0, 1, 2, 0xFFFFFFFFu, 3, 4, 2, |
| }); |
| |
| uint64_t zeroOffset = 0; |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); |
| pass.SetIndexBuffer(indexBuffer, 0); |
| pass.DrawIndexed(7, 1, 0, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 190, 190); // A |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 210, 210); // B |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, 210, 190); // C |
| } |
| |
| // Test use of primitive restart with an Uint16 index format |
| TEST_P(IndexFormatTest, Uint16PrimitiveRestart) { |
| dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint16); |
| |
| dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, { |
| 0.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, -1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f, |
| }); |
| dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, dawn::BufferUsageBit::Index, { |
| 0, 1, 2, 0xFFFFu, 3, 4, 2, |
| // This value is for padding. |
| 0xFFFFu, |
| }); |
| |
| uint64_t zeroOffset = 0; |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); |
| pass.SetIndexBuffer(indexBuffer, 0); |
| pass.DrawIndexed(7, 1, 0, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 190, 190); // A |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 210, 210); // B |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, 210, 190); // C |
| } |
| |
| // Test that the index format used is the format of the last set pipeline. This is to |
| // prevent a case in D3D12 where the index format would be captured from the last |
| // pipeline on SetIndexBuffer. |
| TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) { |
| DAWN_SKIP_TEST_IF(IsD3D12() || IsVulkan()); |
| |
| dawn::RenderPipeline pipeline32 = MakeTestPipeline(dawn::IndexFormat::Uint32); |
| dawn::RenderPipeline pipeline16 = MakeTestPipeline(dawn::IndexFormat::Uint16); |
| |
| dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, { |
| -1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1] |
| -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f |
| }); |
| // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing. |
| dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, { |
| 1, 2, 3 |
| }); |
| |
| uint64_t zeroOffset = 0; |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline16); |
| pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); |
| pass.SetIndexBuffer(indexBuffer, 0); |
| pass.SetPipeline(pipeline32); |
| pass.DrawIndexed(3, 1, 0, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); |
| } |
| |
| // Test that setting the index buffer before the pipeline works, this is important |
| // for backends where the index format is passed inside the call to SetIndexBuffer |
| // because it needs to be done lazily (to query the format from the last pipeline). |
| // TODO(cwallez@chromium.org): This is currently disallowed by the validation but |
| // we want to support eventually. |
| TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) { |
| dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32); |
| |
| dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, { |
| -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f |
| }); |
| dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, { |
| 0, 1, 2 |
| }); |
| |
| uint64_t zeroOffset = 0; |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetIndexBuffer(indexBuffer, 0); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); |
| pass.DrawIndexed(3, 1, 0, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); |
| } |
| |
| DAWN_INSTANTIATE_TEST(IndexFormatTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend); |