| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/DawnHelpers.h" |
| |
| constexpr uint32_t kRTSize = 16; |
| constexpr dawn::TextureFormat kFormat = dawn::TextureFormat::RGBA8Unorm; |
| |
| class RenderPassTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| // Shaders to draw a bottom-left triangle in blue. |
| dawn::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| const vec2 pos[3] = vec2[3]( |
| vec2(-1.f, -1.f), vec2(1.f, 1.f), vec2(-1.f, 1.f)); |
| gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f); |
| })"); |
| |
| dawn::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"( |
| #version 450 |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = vec4(0.0, 0.0, 1.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.cVertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip; |
| descriptor.cColorStates[0]->format = kFormat; |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| } |
| |
| dawn::Texture CreateDefault2DTexture() { |
| dawn::TextureDescriptor descriptor; |
| descriptor.dimension = dawn::TextureDimension::e2D; |
| descriptor.size.width = kRTSize; |
| descriptor.size.height = kRTSize; |
| descriptor.size.depth = 1; |
| descriptor.arrayLayerCount = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = kFormat; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::CopySrc; |
| return device.CreateTexture(&descriptor); |
| } |
| |
| dawn::RenderPipeline pipeline; |
| }; |
| |
| // Test using two different render passes in one commandBuffer works correctly. |
| TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) { |
| if (IsOpenGL() || IsMetal()) { |
| // crbug.com/950768 |
| // This test is consistently failing on OpenGL and flaky on Metal. |
| return; |
| } |
| constexpr RGBA8 kRed(255, 0, 0, 255); |
| constexpr RGBA8 kGreen(0, 255, 0, 255); |
| |
| constexpr RGBA8 kBlue(0, 0, 255, 255); |
| |
| dawn::Texture renderTarget1 = CreateDefault2DTexture(); |
| dawn::Texture renderTarget2 = CreateDefault2DTexture(); |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| { |
| // In the first render pass we clear renderTarget1 to red and draw a blue triangle in the |
| // bottom left of renderTarget1. |
| utils::ComboRenderPassDescriptor renderPass({renderTarget1.CreateDefaultView()}); |
| renderPass.cColorAttachmentsInfoPtr[0]->clearColor = {1.0f, 0.0f, 0.0f, 1.0f}; |
| |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.Draw(3, 1, 0, 0); |
| pass.EndPass(); |
| } |
| |
| { |
| // In the second render pass we clear renderTarget2 to green and draw a blue triangle in the |
| // bottom left of renderTarget2. |
| utils::ComboRenderPassDescriptor renderPass({renderTarget2.CreateDefaultView()}); |
| renderPass.cColorAttachmentsInfoPtr[0]->clearColor = {0.0f, 1.0f, 0.0f, 1.0f}; |
| |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.Draw(3, 1, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(kBlue, renderTarget1, 1, kRTSize - 1); |
| EXPECT_PIXEL_RGBA8_EQ(kRed, renderTarget1, kRTSize - 1, 1); |
| |
| EXPECT_PIXEL_RGBA8_EQ(kBlue, renderTarget2, 1, kRTSize - 1); |
| EXPECT_PIXEL_RGBA8_EQ(kGreen, renderTarget2, kRTSize - 1, 1); |
| } |
| |
| DAWN_INSTANTIATE_TEST(RenderPassTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend); |