| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <cmath> |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Assert.h" |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/DawnHelpers.h" |
| |
| constexpr static unsigned int kRTSize = 64; |
| |
| namespace { |
| struct AddressModeTestCase { |
| dawn::AddressMode mMode; |
| uint8_t mExpected2; |
| uint8_t mExpected3; |
| }; |
| AddressModeTestCase addressModes[] = { |
| { dawn::AddressMode::Repeat, 0, 255, }, |
| { dawn::AddressMode::MirrorRepeat, 255, 0, }, |
| { dawn::AddressMode::ClampToEdge, 255, 255, }, |
| }; |
| } |
| |
| class SamplerTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| mBindGroupLayout = utils::MakeBindGroupLayout( |
| device, { |
| {0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}, |
| {1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}, |
| }); |
| |
| auto pipelineLayout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); |
| |
| auto vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| const vec2 pos[6] = vec2[6](vec2(-2.f, -2.f), |
| vec2(-2.f, 2.f), |
| vec2( 2.f, -2.f), |
| vec2(-2.f, 2.f), |
| vec2( 2.f, -2.f), |
| vec2( 2.f, 2.f)); |
| gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f); |
| } |
| )"); |
| auto fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform sampler sampler0; |
| layout(set = 0, binding = 1) uniform texture2D texture0; |
| layout(location = 0) out vec4 fragColor; |
| |
| void main() { |
| fragColor = texture(sampler2D(texture0, sampler0), gl_FragCoord.xy / 2.0); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.layout = pipelineLayout; |
| pipelineDescriptor.cVertexStage.module = vsModule; |
| pipelineDescriptor.cFragmentStage.module = fsModule; |
| pipelineDescriptor.cColorStates[0]->format = mRenderPass.colorFormat; |
| |
| mPipeline = device.CreateRenderPipeline(&pipelineDescriptor); |
| |
| dawn::TextureDescriptor descriptor; |
| descriptor.dimension = dawn::TextureDimension::e2D; |
| descriptor.size.width = 2; |
| descriptor.size.height = 2; |
| descriptor.size.depth = 1; |
| descriptor.arrayLayerCount = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = dawn::TextureFormat::RGBA8Unorm; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = dawn::TextureUsageBit::CopyDst | dawn::TextureUsageBit::Sampled; |
| dawn::Texture texture = device.CreateTexture(&descriptor); |
| |
| // Create a 2x2 checkerboard texture, with black in the top left and bottom right corners. |
| const uint32_t rowPixels = kTextureRowPitchAlignment / sizeof(RGBA8); |
| RGBA8 data[rowPixels * 2]; |
| RGBA8 black(0, 0, 0, 255); |
| RGBA8 white(255, 255, 255, 255); |
| data[0] = data[rowPixels + 1] = black; |
| data[1] = data[rowPixels] = white; |
| |
| dawn::Buffer stagingBuffer = |
| utils::CreateBufferFromData(device, data, sizeof(data), dawn::BufferUsageBit::CopySrc); |
| dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 256, 0); |
| dawn::TextureCopyView textureCopyView = |
| utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0}); |
| dawn::Extent3D copySize = {2, 2, 1}; |
| |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| |
| dawn::CommandBuffer copy = encoder.Finish(); |
| queue.Submit(1, ©); |
| |
| mTextureView = texture.CreateDefaultView(); |
| } |
| |
| void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) { |
| dawn::Sampler sampler; |
| { |
| dawn::SamplerDescriptor descriptor; |
| descriptor.minFilter = dawn::FilterMode::Nearest; |
| descriptor.magFilter = dawn::FilterMode::Nearest; |
| descriptor.mipmapFilter = dawn::FilterMode::Nearest; |
| descriptor.addressModeU = u.mMode; |
| descriptor.addressModeV = v.mMode; |
| descriptor.addressModeW = w.mMode; |
| descriptor.lodMinClamp = kLodMin; |
| descriptor.lodMaxClamp = kLodMax; |
| descriptor.compare = dawn::CompareFunction::Never; |
| sampler = device.CreateSampler(&descriptor); |
| } |
| |
| dawn::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, { |
| {0, sampler}, |
| {1, mTextureView} |
| }); |
| |
| dawn::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo); |
| pass.SetPipeline(mPipeline); |
| pass.SetBindGroup(0, bindGroup, 0, nullptr); |
| pass.Draw(6, 1, 0, 0); |
| pass.EndPass(); |
| } |
| |
| dawn::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| RGBA8 expectedU2(u.mExpected2, u.mExpected2, u.mExpected2, 255); |
| RGBA8 expectedU3(u.mExpected3, u.mExpected3, u.mExpected3, 255); |
| RGBA8 expectedV2(v.mExpected2, v.mExpected2, v.mExpected2, 255); |
| RGBA8 expectedV3(v.mExpected3, v.mExpected3, v.mExpected3, 255); |
| RGBA8 black(0, 0, 0, 255); |
| RGBA8 white(255, 255, 255, 255); |
| EXPECT_PIXEL_RGBA8_EQ(black, mRenderPass.color, 0, 0); |
| EXPECT_PIXEL_RGBA8_EQ(white, mRenderPass.color, 0, 1); |
| EXPECT_PIXEL_RGBA8_EQ(white, mRenderPass.color, 1, 0); |
| EXPECT_PIXEL_RGBA8_EQ(black, mRenderPass.color, 1, 1); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU2, mRenderPass.color, 2, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU3, mRenderPass.color, 3, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV2, mRenderPass.color, 0, 2); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV3, mRenderPass.color, 0, 3); |
| // TODO: add tests for W address mode, once Dawn supports 3D textures |
| } |
| |
| utils::BasicRenderPass mRenderPass; |
| dawn::BindGroupLayout mBindGroupLayout; |
| dawn::RenderPipeline mPipeline; |
| dawn::TextureView mTextureView; |
| }; |
| |
| // Test drawing a rect with a checkerboard texture with different address modes. |
| TEST_P(SamplerTest, AddressMode) { |
| for (auto u : addressModes) { |
| for (auto v : addressModes) { |
| for (auto w : addressModes) { |
| TestAddressModes(u, v, w); |
| } |
| } |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(SamplerTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend); |