blob: 2213d260b11ae5ad670222eddeb7f28888c1f9e0 [file] [log] [blame]
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TESTS_UNITTESTS_VALIDATIONTEST_H_
#define TESTS_UNITTESTS_VALIDATIONTEST_H_
#include "gtest/gtest.h"
#include "nxt/nxtcpp.h"
#include "nxt/nxtcpp_traits.h"
#define ASSERT_DEVICE_ERROR(statement) \
StartExpectDeviceError(); \
statement; \
ASSERT_TRUE(EndExpectDeviceError());
class ValidationTest : public testing::Test {
public:
ValidationTest();
~ValidationTest();
void TearDown() override;
// Use these methods to add expectations on the validation of a builder. The expectations are
// checked on test teardown. Adding an expectation is done like the following:
//
// nxt::Foo foo = AssertWillBe[Success|Error](device.CreateFooBuilder(), "my foo")
// .SetBar(1)
// .GetResult();
//
// The string argument is optional but will be printed when an expectations is missed, this
// will help debug tests where multiple expectations are added.
template<typename Builder>
Builder AssertWillBeSuccess(Builder builder, std::string debugName = "");
template<typename Builder>
Builder AssertWillBeError(Builder builder, std::string debugName = "");
void StartExpectDeviceError();
bool EndExpectDeviceError();
void CreateSimpleRenderPassAndFramebuffer(const nxt::Device& device, nxt::RenderPass* renderpass, nxt::Framebuffer* framebuffer);
// Helper functions to create objects to test validation.
struct DummyRenderPass {
nxt::RenderPass renderPass;
nxt::Framebuffer framebuffer;
nxt::Texture attachment;
nxt::TextureFormat attachmentFormat;
uint32_t width;
uint32_t height;
};
DummyRenderPass CreateDummyRenderPass();
protected:
nxt::Device device;
private:
static void OnDeviceError(const char* message, nxtCallbackUserdata userdata);
bool expectError = false;
bool error = false;
struct BuilderStatusExpectations {
bool expectSuccess;
std::string debugName;
bool gotStatus = false;
std::string statusMessage;
nxtBuilderErrorStatus status;
};
std::vector<BuilderStatusExpectations> expectations;
template<typename Builder>
Builder AddExpectation(Builder& builder, std::string debugName, bool expectSuccess);
static void OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2);
};
// Template implementation details
template<typename Builder>
Builder ValidationTest::AssertWillBeSuccess(Builder builder, std::string debugName) {
return AddExpectation(builder, debugName, true);
}
template<typename Builder>
Builder ValidationTest::AssertWillBeError(Builder builder, std::string debugName) {
return AddExpectation(builder, debugName, false);
}
template<typename Builder>
Builder ValidationTest::AddExpectation(Builder& builder, std::string debugName, bool expectSuccess) {
uint64_t userdata1 = reinterpret_cast<uintptr_t>(this);
uint64_t userdata2 = expectations.size();
builder.SetErrorCallback(OnBuilderErrorStatus, userdata1, userdata2);
expectations.emplace_back();
auto& expectation = expectations.back();
expectation.expectSuccess = expectSuccess;
expectation.debugName = debugName;
return std::move(builder);
}
#endif // TESTS_UNITTESTS_VALIDATIONTEST_H_