commit | c19329c832eedde0e2379de53578dda131a70946 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Sep 23 19:24:43 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 23 19:24:43 2021 +0000 |
tree | ca058f56eb77989db2ccea6de7cf357c92481499 | |
parent | 999cc24209657701e42dd7ef7a2c95be1ad73f2b [diff] |
CMake: Only require SPIRV-Cross when enabling OpenGL backend Change-Id: Ie6be1301c3f2f9877a9dfb04ab5025559b90d926 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64741 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.