commit | d7aecfaf93f9c958f7e3a213b6ae06362ec8663e | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Wed Aug 16 18:29:33 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 16 18:29:33 2023 +0000 |
tree | 5d5e207eb01a2391bb880b15860154f493cb9cef | |
parent | bf943dac8e1b0fa8533c1bc9a83f40fbdda9eb35 [diff] |
Enable Dual Source Blending Backend Enums And Tests Enables dual source blending functionality for D3D, Vk, Metal and GL backends. Also adds tests. Bug: dawn:1709 Change-Id: I6ca5114d70d5647061968dc83aa812b254719696 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/144760 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.