commit | 8e422621ebecbc4abb01aa2ade36c67d80cca56a | [log] [tgz] |
---|---|---|
author | Jie Chen <jie.a.chen@intel.com> | Tue Mar 19 06:06:37 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 19 06:06:37 2024 +0000 |
tree | a61c8bced55a5ed07c3b247fb0cc2d48e469b0f6 | |
parent | a3dce2d9975d4f543e2accbe99f6d55116089158 [diff] |
d3d11: Use SerialMap for mPendingMapBuffers We can't ensure the enqueue serials of various buffers are in increasing order, so SerialQueue shouldn't be used. dawn:2357 Change-Id: I4e64be7fdd36228d1b39c59f3fa258e7f6cfd3d0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/179900 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.