| commit | c1bcbbf357ff69e51ac3f9453a91f9ab20bc1415 | [log] [tgz] |
|---|---|---|
| author | Brandon Jones <brandon1.jones@intel.com> | Thu Sep 02 18:39:53 2021 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 02 18:39:53 2021 +0000 |
| tree | faefebda78b0eb00ee2568fbf083d77f80e24323 | |
| parent | 71f2214e14c92df8deb8e51a05630dea400d0c48 [diff] |
Add Labels For Pipelines and ShaderModule for D3D12/Vk Adds labels for Pipelines and ShaderModule. Includes tests. Backend functionality is implemented for Pipelines, and completed to best effort for ShaderModule. Bug: dawn:840 Change-Id: I55024a83f66d9fc2fc0e8b79e4b9a7ebc6f3cf1c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62860 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.