| uint3 tint_extract_bits(uint3 v, uint offset, uint count) { |
| const uint s = min(offset, 32u); |
| const uint e = min(32u, (s + count)); |
| const uint shl = (32u - e); |
| const uint shr = (shl + s); |
| return ((v << uint3((shl).xxx)) >> uint3((shr).xxx)); |
| } |
| |
| void extractBits_12b197() { |
| uint3 arg_0 = (0u).xxx; |
| uint arg_1 = 1u; |
| uint arg_2 = 1u; |
| uint3 res = tint_extract_bits(arg_0, arg_1, arg_2); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| extractBits_12b197(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| extractBits_12b197(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| extractBits_12b197(); |
| return; |
| } |