commit | c1d3a66bd217395a501543b09c6d2c25e9d2e22e | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jan 27 15:54:12 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jan 27 15:54:12 2021 +0000 |
tree | 50e60079542c7a5ff8f72d15d505a17265d6f96c | |
parent | 2df77f4325841e667e6b9ff9921fd626496a3b64 [diff] |
Immediately call fence and map callbacks on device loss. This is more in line with what happens in dawn_wire and Blink's WebGPU implementation. It also allows fixing the Fence-related DeviceLost tests to destroy the mock fence callback on destruction, which in turns fixes a crash on dawn_end2end_tests exit on MSVC x64 debug. Bug: dawn:602 Change-Id: I277e7fa284a573854ed46576602d5f6819db1357 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38526 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.