Immediately call fence and map callbacks on device loss. This is more in line with what happens in dawn_wire and Blink's WebGPU implementation. It also allows fixing the Fence-related DeviceLost tests to destroy the mock fence callback on destruction, which in turns fixes a crash on dawn_end2end_tests exit on MSVC x64 debug. Bug: dawn:602 Change-Id: I277e7fa284a573854ed46576602d5f6819db1357 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38526 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.