#version 310 es | |
shared vec4 S; | |
vec4 func() { | |
return S; | |
} | |
void tint_symbol_inner(uint tint_local_index) { | |
if ((tint_local_index == 0u)) { | |
S = vec4(0.0f); | |
} | |
barrier(); | |
vec4 r = func(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_inner(gl_LocalInvocationIndex); | |
} |