| #version 310 es |
| precision mediump float; |
| |
| struct DrawIndirectArgs { |
| uint vertexCount; |
| }; |
| |
| layout (binding = 5) buffer DrawIndirectArgs_1 { |
| uint vertexCount; |
| } drawOut; |
| uint cubeVerts = 0u; |
| |
| struct tint_symbol_1 { |
| uvec3 global_id; |
| }; |
| |
| void computeMain_inner(uvec3 global_id) { |
| uint firstVertex = atomicAdd(drawOut.vertexCount, cubeVerts); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void computeMain(tint_symbol_1 tint_symbol) { |
| computeMain_inner(tint_symbol.global_id); |
| return; |
| } |
| void main() { |
| tint_symbol_1 inputs; |
| inputs.global_id = gl_GlobalInvocationID; |
| computeMain(inputs); |
| } |
| |
| |