blob: fdc850b492492198c2221b8c0c2b125a3c5731d0 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Assert.h"
#include "dawn_wire/server/Server.h"
#include <memory>
namespace dawn_wire { namespace server {
bool Server::PreHandleBufferUnmap(const BufferUnmapCmd& cmd) {
auto* buffer = BufferObjects().Get(cmd.selfId);
DAWN_ASSERT(buffer != nullptr);
// The buffer was unmapped. Clear the Read/WriteHandle.
buffer->readHandle = nullptr;
buffer->writeHandle = nullptr;
buffer->mapWriteState = BufferMapWriteState::Unmapped;
return true;
}
bool Server::PreHandleBufferDestroy(const BufferDestroyCmd& cmd) {
// Destroying a buffer does an implicit unmapping.
auto* buffer = BufferObjects().Get(cmd.selfId);
DAWN_ASSERT(buffer != nullptr);
// The buffer was destroyed. Clear the Read/WriteHandle.
buffer->readHandle = nullptr;
buffer->writeHandle = nullptr;
buffer->mapWriteState = BufferMapWriteState::Unmapped;
return true;
}
bool Server::DoBufferMapAsync(ObjectId bufferId,
uint32_t requestSerial,
WGPUMapModeFlags mode,
size_t offset,
size_t size,
uint64_t handleCreateInfoLength,
const uint8_t* handleCreateInfo) {
// These requests are just forwarded to the buffer, with userdata containing what the
// client will require in the return command.
// The null object isn't valid as `self`
if (bufferId == 0) {
return false;
}
auto* buffer = BufferObjects().Get(bufferId);
if (buffer == nullptr) {
return false;
}
// The server only knows how to deal with write XOR read. Validate that.
bool isReadMode = mode & WGPUMapMode_Read;
bool isWriteMode = mode & WGPUMapMode_Write;
if (!(isReadMode ^ isWriteMode)) {
return false;
}
if (handleCreateInfoLength > std::numeric_limits<size_t>::max()) {
// This is the size of data deserialized from the command stream, which must be
// CPU-addressable.
return false;
}
std::unique_ptr<MapUserdata> userdata = MakeUserdata<MapUserdata>();
userdata->buffer = ObjectHandle{bufferId, buffer->generation};
userdata->bufferObj = buffer->handle;
userdata->requestSerial = requestSerial;
userdata->offset = offset;
userdata->size = size;
userdata->mode = mode;
// The handle will point to the mapped memory or staging memory for the mapping.
// Store it on the map request.
if (isWriteMode) {
// Deserialize metadata produced from the client to create a companion server handle.
MemoryTransferService::WriteHandle* writeHandle = nullptr;
if (!mMemoryTransferService->DeserializeWriteHandle(
handleCreateInfo, static_cast<size_t>(handleCreateInfoLength), &writeHandle)) {
return false;
}
ASSERT(writeHandle != nullptr);
userdata->writeHandle =
std::unique_ptr<MemoryTransferService::WriteHandle>(writeHandle);
} else {
ASSERT(isReadMode);
// Deserialize metadata produced from the client to create a companion server handle.
MemoryTransferService::ReadHandle* readHandle = nullptr;
if (!mMemoryTransferService->DeserializeReadHandle(
handleCreateInfo, static_cast<size_t>(handleCreateInfoLength), &readHandle)) {
return false;
}
ASSERT(readHandle != nullptr);
userdata->readHandle = std::unique_ptr<MemoryTransferService::ReadHandle>(readHandle);
}
mProcs.bufferMapAsync(
buffer->handle, mode, offset, size,
ForwardToServer<decltype(
&Server::OnBufferMapAsyncCallback)>::Func<&Server::OnBufferMapAsyncCallback>(),
userdata.release());
return true;
}
bool Server::DoDeviceCreateBuffer(ObjectId deviceId,
const WGPUBufferDescriptor* descriptor,
ObjectHandle bufferResult,
uint64_t handleCreateInfoLength,
const uint8_t* handleCreateInfo) {
auto* device = DeviceObjects().Get(deviceId);
if (device == nullptr) {
return false;
}
// Create and register the buffer object.
auto* resultData = BufferObjects().Allocate(bufferResult.id);
if (resultData == nullptr) {
return false;
}
resultData->generation = bufferResult.generation;
resultData->handle = mProcs.deviceCreateBuffer(device->handle, descriptor);
resultData->device = device;
if (!TrackDeviceChild(device, ObjectType::Buffer, bufferResult.id)) {
return false;
}
// If the buffer isn't mapped at creation, we are done.
if (!descriptor->mappedAtCreation) {
return handleCreateInfoLength == 0;
}
// This is the size of data deserialized from the command stream to create the write handle,
// which must be CPU-addressable.
if (handleCreateInfoLength > std::numeric_limits<size_t>::max()) {
return false;
}
void* mapping = mProcs.bufferGetMappedRange(resultData->handle, 0, descriptor->size);
if (mapping == nullptr) {
// A zero mapping is used to indicate an allocation error of an error buffer. This is a
// valid case and isn't fatal. Remember the buffer is an error so as to skip subsequent
// mapping operations.
resultData->mapWriteState = BufferMapWriteState::MapError;
return true;
}
// Deserialize metadata produced from the client to create a companion server handle.
MemoryTransferService::WriteHandle* writeHandle = nullptr;
if (!mMemoryTransferService->DeserializeWriteHandle(
handleCreateInfo, static_cast<size_t>(handleCreateInfoLength), &writeHandle)) {
return false;
}
// Set the target of the WriteHandle to the mapped GPU memory.
ASSERT(writeHandle != nullptr);
writeHandle->SetTarget(mapping, descriptor->size);
resultData->mapWriteState = BufferMapWriteState::Mapped;
resultData->writeHandle.reset(writeHandle);
return true;
}
bool Server::DoBufferUpdateMappedData(ObjectId bufferId,
uint64_t writeFlushInfoLength,
const uint8_t* writeFlushInfo) {
// The null object isn't valid as `self`
if (bufferId == 0) {
return false;
}
if (writeFlushInfoLength > std::numeric_limits<size_t>::max()) {
return false;
}
auto* buffer = BufferObjects().Get(bufferId);
if (buffer == nullptr) {
return false;
}
switch (buffer->mapWriteState) {
case BufferMapWriteState::Unmapped:
return false;
case BufferMapWriteState::MapError:
// The buffer is mapped but there was an error allocating mapped data.
// Do not perform the memcpy.
return true;
case BufferMapWriteState::Mapped:
break;
}
if (!buffer->writeHandle) {
// This check is performed after the check for the MapError state. It is permissible
// to Unmap and attempt to update mapped data of an error buffer.
return false;
}
// Deserialize the flush info and flush updated data from the handle into the target
// of the handle. The target is set via WriteHandle::SetTarget.
return buffer->writeHandle->DeserializeFlush(writeFlushInfo,
static_cast<size_t>(writeFlushInfoLength));
}
void Server::OnBufferMapAsyncCallback(WGPUBufferMapAsyncStatus status, MapUserdata* data) {
// Skip sending the callback if the buffer has already been destroyed.
auto* bufferData = BufferObjects().Get(data->buffer.id);
if (bufferData == nullptr || bufferData->generation != data->buffer.generation) {
return;
}
bool isRead = data->mode & WGPUMapMode_Read;
bool isSuccess = status == WGPUBufferMapAsyncStatus_Success;
ReturnBufferMapAsyncCallbackCmd cmd;
cmd.buffer = data->buffer;
cmd.requestSerial = data->requestSerial;
cmd.status = status;
cmd.readInitialDataInfoLength = 0;
cmd.readInitialDataInfo = nullptr;
const void* readData = nullptr;
if (isSuccess && isRead) {
// Get the serialization size of the message to initialize ReadHandle data.
readData = mProcs.bufferGetConstMappedRange(data->bufferObj, data->offset, data->size);
cmd.readInitialDataInfoLength =
data->readHandle->SerializeInitialDataSize(readData, data->size);
}
SerializeCommand(cmd, cmd.readInitialDataInfoLength, [&](char* cmdSpace) {
if (isSuccess) {
if (isRead) {
// Serialize the initialization message into the space after the command.
data->readHandle->SerializeInitialData(readData, data->size, cmdSpace);
// The in-flight map request returned successfully.
// Move the ReadHandle so it is owned by the buffer.
bufferData->readHandle = std::move(data->readHandle);
} else {
// The in-flight map request returned successfully.
// Move the WriteHandle so it is owned by the buffer.
bufferData->writeHandle = std::move(data->writeHandle);
bufferData->mapWriteState = BufferMapWriteState::Mapped;
// Set the target of the WriteHandle to the mapped buffer data.
bufferData->writeHandle->SetTarget(
mProcs.bufferGetMappedRange(data->bufferObj, data->offset, data->size),
data->size);
}
}
});
}
}} // namespace dawn_wire::server