| #version 310 es | |
| shared int i; | |
| void main_inner(uint tint_local_index) { | |
| if ((tint_local_index < 1u)) { | |
| i = 0; | |
| } | |
| barrier(); | |
| i = 123; | |
| int u = (i + 1); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| main_inner(gl_LocalInvocationIndex); | |
| } |