| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Inner { |
| /* 0x0000 */ int x; |
| }; |
| |
| struct S { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ float2x3 g; |
| /* 0x0050 */ float3x2 h; |
| /* 0x0068 */ Inner i; |
| /* 0x006c */ tint_array<Inner, 4> j; |
| /* 0x007c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| kernel void tint_symbol(const device S* tint_symbol_1 [[buffer(0)]]) { |
| int3 const a = int3((*(tint_symbol_1)).a); |
| int const b = (*(tint_symbol_1)).b; |
| uint3 const c = uint3((*(tint_symbol_1)).c); |
| uint const d = (*(tint_symbol_1)).d; |
| float3 const e = float3((*(tint_symbol_1)).e); |
| float const f = (*(tint_symbol_1)).f; |
| float2x3 const g = (*(tint_symbol_1)).g; |
| float3x2 const h = (*(tint_symbol_1)).h; |
| Inner const i = (*(tint_symbol_1)).i; |
| tint_array<Inner, 4> const j = (*(tint_symbol_1)).j; |
| return; |
| } |
| |