| vector<float16_t, 2> tint_acosh(vector<float16_t, 2> x) { |
| return log((x + sqrt(((x * x) - float16_t(1.0h))))); |
| } |
| |
| void acosh_5f49d8() { |
| vector<float16_t, 2> arg_0 = (float16_t(2.0h)).xx; |
| vector<float16_t, 2> res = tint_acosh(arg_0); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| acosh_5f49d8(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| acosh_5f49d8(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| acosh_5f49d8(); |
| return; |
| } |