| struct buf0 { |
| fourtytwo : f32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_36 : bool; |
| var x_37_phi : bool; |
| let x_23 : f32 = x_5.fourtytwo; |
| let x_25 : f32 = x_5.fourtytwo; |
| let x_27 : bool = (clamp(1.0, x_23, x_25) > 42.0); |
| x_37_phi = x_27; |
| if (!(x_27)) { |
| let x_32 : f32 = x_5.fourtytwo; |
| let x_34 : f32 = x_5.fourtytwo; |
| x_36 = (clamp(1.0, x_32, x_34) < 42.0); |
| x_37_phi = x_36; |
| } |
| let x_37 : bool = x_37_phi; |
| if (x_37) { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } else { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |