| struct buf0 { |
| zero : f32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| let x_25 : f32 = x_5.zero; |
| let x_28 : f32 = x_5.zero; |
| if (any((vec4<f32>(clamp(2.0, x_25, 1.0), clamp(-1.0, 0.0, x_28), 0.0, 1.0) != vec4<f32>(1.0, 0.0, 0.0, 1.0)))) { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } else { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |