| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr = array<strided_arr, 4u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var m : mat3x3<f32>; |
| var a : i32; |
| var arr : array<vec3<f32>, 2u>; |
| var v : vec3<f32>; |
| let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| let x_46 : f32 = f32(x_45); |
| m = mat3x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0), vec3<f32>(0.0, 0.0, x_46)); |
| let x_52 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| a = x_52; |
| let x_53 : i32 = a; |
| let x_54 : i32 = a; |
| let x_56 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| m[x_53][x_54] = x_56; |
| let x_59 : vec3<f32> = m[1]; |
| let x_61 : vec3<f32> = m[1]; |
| arr = array<vec3<f32>, 2u>(x_59, x_61); |
| let x_64 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| v = vec3<f32>(x_64, x_64, x_64); |
| let x_66 : i32 = a; |
| let x_68 : vec3<f32> = arr[x_66]; |
| let x_69 : vec3<f32> = v; |
| v = (x_69 + x_68); |
| let x_71 : vec3<f32> = v; |
| let x_73 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_76 : i32 = x_6.x_GLF_uniform_int_values[2].el; |
| let x_79 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| if (all((x_71 == vec3<f32>(f32(x_73), f32(x_76), f32(x_79))))) { |
| let x_88 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| let x_91 : i32 = x_6.x_GLF_uniform_int_values[3].el; |
| let x_94 : i32 = x_6.x_GLF_uniform_int_values[3].el; |
| let x_97 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97)); |
| } else { |
| let x_101 : i32 = x_6.x_GLF_uniform_int_values[3].el; |
| let x_102 : f32 = f32(x_101); |
| x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |