| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr = array<strided_arr, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 4u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var v : vec4<f32>; |
| var m : mat3x4<f32>; |
| var indexable : mat4x4<f32>; |
| let x_44 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| a = x_44; |
| let x_46 : f32 = x_9.x_GLF_uniform_float_values[2].el; |
| v = vec4<f32>(x_46, x_46, x_46, x_46); |
| let x_49 : f32 = x_9.x_GLF_uniform_float_values[3].el; |
| m = mat3x4<f32>(vec4<f32>(x_49, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_49, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_49, 0.0)); |
| let x_54 : i32 = a; |
| let x_55 : i32 = a; |
| let x_57 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| m[x_54][x_55] = x_57; |
| let x_59 : i32 = a; |
| let x_60 : mat3x4<f32> = m; |
| let x_78 : i32 = a; |
| let x_79 : i32 = a; |
| indexable = mat4x4<f32>(vec4<f32>(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), vec4<f32>(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), vec4<f32>(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), vec4<f32>(0.0, 0.0, 0.0, 1.0)); |
| let x_81 : f32 = indexable[x_78][x_79]; |
| let x_83 : f32 = v[x_59]; |
| v[x_59] = (x_83 + x_81); |
| let x_87 : f32 = v.y; |
| let x_89 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| if ((x_87 == x_89)) { |
| let x_95 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| let x_98 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_101 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_104 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_95), f32(x_98), f32(x_101), f32(x_104)); |
| } else { |
| let x_108 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_109 : f32 = f32(x_108); |
| x_GLF_color = vec4<f32>(x_109, x_109, x_109, x_109); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |