| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 3u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_14 : buf1; |
| |
| fn f1_f1_(a : ptr<function, f32>) -> f32 { |
| var b : i32; |
| var c : f32; |
| b = 8; |
| let x_71 : f32 = gl_FragCoord.y; |
| let x_73 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_71 >= x_73)) { |
| let x_77 : i32 = b; |
| b = (x_77 + 1); |
| let x_79 : i32 = b; |
| b = (x_79 + 1); |
| } |
| let x_81 : f32 = *(a); |
| let x_83 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| if ((x_81 < x_83)) { |
| let x_88 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| return x_88; |
| } |
| let x_89 : i32 = b; |
| c = f32(clamp(x_89, 0, 2)); |
| let x_92 : f32 = c; |
| return x_92; |
| } |
| |
| fn main_1() { |
| var a_1 : f32; |
| var param : f32; |
| let x_43 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| param = x_43; |
| let x_44 : f32 = f1_f1_(&(param)); |
| a_1 = x_44; |
| let x_45 : f32 = a_1; |
| let x_47 : f32 = x_9.x_GLF_uniform_float_values[2].el; |
| if ((x_45 == x_47)) { |
| let x_53 : i32 = x_14.x_GLF_uniform_int_values[1].el; |
| let x_56 : i32 = x_14.x_GLF_uniform_int_values[0].el; |
| let x_59 : i32 = x_14.x_GLF_uniform_int_values[0].el; |
| let x_62 : i32 = x_14.x_GLF_uniform_int_values[1].el; |
| x_GLF_color = vec4<f32>(f32(x_53), f32(x_56), f32(x_59), f32(x_62)); |
| } else { |
| let x_66 : i32 = x_14.x_GLF_uniform_int_values[0].el; |
| let x_67 : f32 = f32(x_66); |
| x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |