| var<private> x_GLF_color : vec4<f32>; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| fn main_1() { |
| let x_20 : f32 = gl_FragCoord.x; |
| let x_23 : f32 = gl_FragCoord.x; |
| let x_26 : f32 = gl_FragCoord.y; |
| let x_32 : f32 = gl_FragCoord.y; |
| x_GLF_color = vec4<f32>((x_20 * 0.00390625), (f32((i32(x_23) ^ i32(x_26))) * 0.00390625), (x_32 * 0.00390625), 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |