| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr = array<strided_arr, 3u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| fn main_1() { |
| var i : i32; |
| let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_38 : f32 = f32(x_37); |
| x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38); |
| let x_41 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| i = x_41; |
| loop { |
| let x_46 : i32 = i; |
| let x_48 : i32 = x_6.x_GLF_uniform_int_values[2].el; |
| if ((x_46 < x_48)) { |
| } else { |
| break; |
| } |
| let x_52 : f32 = gl_FragCoord.y; |
| let x_54 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_52 < x_54)) { |
| let x_59 : f32 = gl_FragCoord.x; |
| let x_61 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_59 < x_61)) { |
| return; |
| } |
| let x_66 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| let x_68 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| if ((x_66 > x_68)) { |
| return; |
| } |
| discard; |
| } |
| let x_73 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| let x_75 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_73 > x_75)) { |
| let x_80 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| let x_83 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_86 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_89 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_80), f32(x_83), f32(x_86), f32(x_89)); |
| break; |
| } |
| let x_93 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_93 < 0.0)) { |
| discard; |
| } |
| |
| continuing { |
| let x_97 : i32 = i; |
| i = (x_97 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |