| struct buf0 { |
| resolution : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_15 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn cross2d_vf2_vf2_(a : ptr<function, vec2<f32>>, b : ptr<function, vec2<f32>>) -> f32 { |
| let x_85 : f32 = (*(a)).x; |
| let x_87 : f32 = (*(b)).y; |
| let x_90 : f32 = (*(b)).x; |
| let x_92 : f32 = (*(a)).y; |
| return ((x_85 * x_87) - (x_90 * x_92)); |
| } |
| |
| fn pointInTriangle_vf2_vf2_vf2_vf2_(p : ptr<function, vec2<f32>>, a_1 : ptr<function, vec2<f32>>, b_1 : ptr<function, vec2<f32>>, c : ptr<function, vec2<f32>>) -> i32 { |
| var var_y : f32; |
| var x_96 : f32; |
| var x_97 : f32; |
| var clamp_y : f32; |
| var pab : f32; |
| var param : vec2<f32>; |
| var param_1 : vec2<f32>; |
| var pbc : f32; |
| var param_2 : vec2<f32>; |
| var param_3 : vec2<f32>; |
| var pca : f32; |
| var param_4 : vec2<f32>; |
| var param_5 : vec2<f32>; |
| var x_173 : bool; |
| var x_205 : bool; |
| var x_174_phi : bool; |
| var x_206_phi : bool; |
| let x_99 : f32 = x_15.resolution.x; |
| let x_101 : f32 = x_15.resolution.y; |
| if ((x_99 == x_101)) { |
| let x_107 : f32 = (*(c)).y; |
| let x_108 : vec2<f32> = vec2<f32>(0.0, x_107); |
| if (true) { |
| let x_112 : f32 = (*(c)).y; |
| x_97 = x_112; |
| } else { |
| x_97 = 1.0; |
| } |
| let x_113 : f32 = x_97; |
| let x_114 : f32 = (*(c)).y; |
| let x_116 : vec2<f32> = vec2<f32>(1.0, max(x_113, x_114)); |
| let x_117 : vec2<f32> = vec2<f32>(x_108.x, x_108.y); |
| x_96 = x_107; |
| } else { |
| x_96 = -1.0; |
| } |
| let x_118 : f32 = x_96; |
| var_y = x_118; |
| let x_120 : f32 = (*(c)).y; |
| let x_121 : f32 = (*(c)).y; |
| let x_122 : f32 = var_y; |
| clamp_y = clamp(x_120, x_121, x_122); |
| let x_125 : f32 = (*(p)).x; |
| let x_127 : f32 = (*(a_1)).x; |
| let x_130 : f32 = (*(p)).y; |
| let x_132 : f32 = (*(a_1)).y; |
| let x_136 : f32 = (*(b_1)).x; |
| let x_137 : f32 = (*(a_1)).x; |
| let x_140 : f32 = (*(b_1)).y; |
| let x_141 : f32 = (*(a_1)).y; |
| param = vec2<f32>((x_125 - x_127), (x_130 - x_132)); |
| param_1 = vec2<f32>((x_136 - x_137), (x_140 - x_141)); |
| let x_144 : f32 = cross2d_vf2_vf2_(&(param), &(param_1)); |
| pab = x_144; |
| let x_145 : f32 = (*(p)).x; |
| let x_146 : f32 = (*(b_1)).x; |
| let x_148 : f32 = (*(p)).y; |
| let x_149 : f32 = (*(b_1)).y; |
| let x_153 : f32 = (*(c)).x; |
| let x_154 : f32 = (*(b_1)).x; |
| let x_156 : f32 = clamp_y; |
| let x_157 : f32 = (*(b_1)).y; |
| param_2 = vec2<f32>((x_145 - x_146), (x_148 - x_149)); |
| param_3 = vec2<f32>((x_153 - x_154), (x_156 - x_157)); |
| let x_160 : f32 = cross2d_vf2_vf2_(&(param_2), &(param_3)); |
| pbc = x_160; |
| let x_161 : f32 = pab; |
| let x_163 : f32 = pbc; |
| let x_165 : bool = ((x_161 < 0.0) & (x_163 < 0.0)); |
| x_174_phi = x_165; |
| if (!(x_165)) { |
| let x_169 : f32 = pab; |
| let x_171 : f32 = pbc; |
| x_173 = ((x_169 >= 0.0) & (x_171 >= 0.0)); |
| x_174_phi = x_173; |
| } |
| let x_174 : bool = x_174_phi; |
| if (!(x_174)) { |
| return 0; |
| } |
| let x_178 : f32 = (*(p)).x; |
| let x_179 : f32 = (*(c)).x; |
| let x_181 : f32 = (*(p)).y; |
| let x_182 : f32 = (*(c)).y; |
| let x_185 : f32 = (*(a_1)).x; |
| let x_186 : f32 = (*(c)).x; |
| let x_188 : f32 = (*(a_1)).y; |
| let x_189 : f32 = (*(c)).y; |
| param_4 = vec2<f32>((x_178 - x_179), (x_181 - x_182)); |
| param_5 = vec2<f32>((x_185 - x_186), (x_188 - x_189)); |
| let x_192 : f32 = cross2d_vf2_vf2_(&(param_4), &(param_5)); |
| pca = x_192; |
| let x_193 : f32 = pab; |
| let x_195 : f32 = pca; |
| let x_197 : bool = ((x_193 < 0.0) & (x_195 < 0.0)); |
| x_206_phi = x_197; |
| if (!(x_197)) { |
| let x_201 : f32 = pab; |
| let x_203 : f32 = pca; |
| x_205 = ((x_201 >= 0.0) & (x_203 >= 0.0)); |
| x_206_phi = x_205; |
| } |
| let x_206 : bool = x_206_phi; |
| if (!(x_206)) { |
| return 0; |
| } |
| return 1; |
| } |
| |
| fn main_1() { |
| var pos : vec2<f32>; |
| var param_6 : vec2<f32>; |
| var param_7 : vec2<f32>; |
| var param_8 : vec2<f32>; |
| var param_9 : vec2<f32>; |
| let x_72 : vec4<f32> = gl_FragCoord; |
| let x_75 : vec2<f32> = x_15.resolution; |
| pos = (vec2<f32>(x_72.x, x_72.y) / x_75); |
| let x_77 : vec2<f32> = pos; |
| param_6 = x_77; |
| param_7 = vec2<f32>(0.699999988, 0.300000012); |
| param_8 = vec2<f32>(0.5, 0.899999976); |
| param_9 = vec2<f32>(0.100000001, 0.400000006); |
| let x_78 : i32 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); |
| if ((x_78 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |